﻿using UnityEngine;

namespace Assets.XyzCode.Fight.Game.Enemy.Think
{
    /// <summary>
    /// 思考 - 观望
    /// </summary>
    public class Think_WaitAndSee : IThink
    {
        // @Override
        public void DoThink(Enemy_X_Behav behav)
        {
            if (null == behav)
            {
                return;
            }

            // 站立
            behav.DoStand(Random.Range(-2f, 2f) + 3f);
        }
    }
}
